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Which Android versions should I test on?

This entry is part 6 of 6 in the series Android

Android statistics chart

In the last Android statistics blog, I made the prediction that Android 7 would really take a larger market share. Obviously that was to be expected. We have seen Android 7 Nougat grow from 7.1% to 13.5% this month. It is not hard to predict that by November, Android Nougat will have reached a solid third place. What is still surprising to see is the slow decline of Android 4.4, losing only 2.8% in the last three months. Android 4.4 is already almost 4 years old, but still holds the third spot in size. So for testing, Android 4.4 still needs to be considered.

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The new way of testing

This week, Hozan Said, our new Business Development Manager, talks about his impression of spriteCloud’s working culture.

I joined spriteCloud at the beginning of June and my first impression was really positive. The team wanted to make me feel at home. During the day, the CEO and COO and my new colleagues asked me several times if I was doing well and if I needed anything. It was an amazing environment. What attracted my attention was the mentality: work hard, play hard. Everybody has so much fun together, but they work hard too, so it doesn’t impact the quality of what they do. On the first day, we had lunch together, played table football, and tried out the VR stuff that we are testing. A whole new world was opening up for me! It was amazing to see how much freedom everybody gets, and that there is no hierarchy. They told me from the first day: “Please try new things, don’t be scared. If you fail, you fail and you learn. If you get good results, you will get a nice commission.”

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Mobile app testing: An introduction

This entry is part 1 of 1 in the series Mobile app testing

In the world we are living in, cell phones have become a big part of our lives. We are spending more time on mobile devices than with the people present around us. We want to do every possible thing on our cell phones. Big companies like Amazon are creating their own line of apps to make it easier for their customers to access their services. Now with the kind of priority a mobile app has, we need to make sure that the app works as intended without any issues.

As a testing company we see that most of our clients are concentrating on making apps for iOS and Android. A few clients ask us to test their Windows OS client too. So how are we going to test the different apps? Are we going to test on a real device or are we going to use an emulator?

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Which Android versions should I test on?

This entry is part 5 of 6 in the series Android

Android statistics chart

It has been an interesting couple of months for Android enthusiasts. The highlight probably has been the release of the Samsung Galaxy S8 and S8 Plus. Next to releases of new devices, Android Nougat is being released by manufacturers to more devices. We can see this in the Android statistics for the last three months. Android Nougat has gained a market share of 7.1% compared to the 1.2% it had in February. Together with the growth of Nougat, we can see the stabilization of Android Marshmallow and Lollipop. Kitkat still holds a marketshare of 18.8%, losing only 3.1% over the last three months.

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Mobile website test automation with cucumber but without the hassle

This entry is part 9 of 10 in the series Test Automation

Introduction

In the test automation world the client often requests to run the tests on mobile devices, next to doing the testing on regular desktop. When running your automation in Cucumber, you have multiple possibilities to solve this. In this article I will talk about these possibilities and a new (simple) way to do it with Lapis Lazuli, a Ruby Gem that cooperates with Selenium Webdriver.

I will talk about the following solutions:

  • Lapis Lazuli device simulation
  • Using Appium
  • Using Browserstack
  • Using a phone via USB.

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Why game testing is important

This entry is part 2 of 3 in the series Game Testing

During the first part of my discussion I covered part of the history and current market value of game and mobile game testing, as well as the simple differences it holds compared to application and web testing. In this second part I would like to outline in more detail how game testing is executed.

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Introduction to game and mobile game testing

This entry is part 1 of 3 in the series Game Testing

In the past decade, games have grown to become one of the largest sectors within the software development industry. With its humble beginnings in the late 1970’s, the games market is now worth around a 100 Billion USD worldwide (figure 1), based on a report from games market research group NewZoo [1] with projections to 2017 hitting $107 billion. In comparison, according to data from market research firm, IBISWorld [2]. Movie earnings are estimated to $90 billion in 2014, with the sector seeing further decline to a projected $89 billion in 2015.

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Reputation. Meet spriteCloud

Find out today why startups, SMBs, enterprises, brands, digital agencies, e-commerce, and mobile clients turn to spriteCloud to help improve their customer experiences. And their reputation. With complete range of QA services, we provide a full service that includes test planning, functional testing, test automation, performance testing, consultancy, mobile testing, and security testing. We even have a test lab — open to all our clients to use — with a full range of devices and platforms.

Discover how our process can boost your reputation.