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Let's talk about testing

‘Our biggest competitor is the option to not test at all’

This week, our Business Development Manager talks about the benefits of spriteCloud’s approach to software testing.

14 months ago, I joined spriteCloud as a ‘rookie’ in the software testing world. After being rapidly pumped full of information and presentations, the first customer visits presented themselves. After my first meetings with the responsible managers, it was clear that spriteCloud was offering something special. Even this non-technical business guy now knows the added value of external testing.

spriteCloud is a great company to work for in general, with short lines and creative business ideas that can be implemented a month after being brought up. It is an excellent environment for somebody new in the business. After my first few months as the sales guy for spriteCloud, it hit me that most of our clients found us through word-of-mouth, so our service was selling itself…

We need to conquer the world with spriteCloud

Nonetheless, like every company, we want to expand, or as our management team puts it: we need to conquer the world with spriteCloud! Therefore, we needed to listen more to the companies that we were serving, plus we needed to convince other companies why testing is so important for them. We needed to spread the spriteCloud message: Test your software, not your reputation! And so we did. Soon we found out that our service was very specialized and our market segment in the digital world was already strongly represented: the foundation was there, ready to expand! Testing for creative agencies on a project basis – a popular service we provide – is still pretty unique, especially with the flexibility that we offer as a service provider. We prefer software testing on-demand, without any tremendously long discussions about the scope of the project or pricing models, providing ad-hoc solutions by working together with the client.

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Game testing – An Introduction

This entry is part 3 of 3 in the series Game Testing

“A delayed game is eventually good, but a rushed game is forever bad.”
– Shigeru Miyamoto

Game testing is a specific type of software testing focused on video games, that can be extended and used in the ever growing market of entertainment and educational software (apps, simulators, video games, presentations etc.)

As a part of software testing, most of the testing methodologies, practices and techniques will work and are used within game testing. Proper understanding of what is a defect (*bug), how can you find it and proper reporting and triaging (sorting of issues based on their level of priority) are the ‘bread and butter’ work of any tester involved in such projects.

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Standard platform, operating system and browser recommendations (May 14)

Introduction

The following post updates our recommendations for platforms, operating systems and browsers to use when testing commercial marketing web sites aimed at the general public in Europe.

Our recommendations are based on usage figures widely available on the Internet, our experience and analysis of client needs. Since modern browser versions change frequently, we review and update these recommendations regularly. (We note that this is easier said than done, and thank our readers for their patience.)

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Standard platform, operating system and browser recommendations (updated)

Introduction

The following post makes recommendations for platforms, operating systems and browsers to use when testing commercial marketing web sites aimed at the general public in Europe.

Our recommendations are based on usage figures widely available on the Internet, our experience and analysis of client needs. Since modern browser versions change frequently, we review and update these recommendations regularly.

Continue Reading »

Standard platform, operating system and browser recommendations

Introduction

The following post makes recommendations for platforms, operating systems and browsers to use when testing commercial marketing web sites aimed at the general public in Europe.

Our recommendations are based on usage figures widely available on the Internet, our experience and analysis of clients needs. Since modern browser versions change frequently, we review and update these recommendations regularly.

Continue Reading »

Cross browser testing – The truth is in the numbers

Viral
Wouldn’t this almost be a great viral campaign? This new campaign of one of the world’s leading companies only works properly in Internet Explorer 9.0. In other browsers this is what the Wallmart Video Download service looked like right after launch.

Even though errors like this don’t occur that much anymore most Chrome and Safari users know that there are still quite some annoying bugs when surfing the internet.

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Software Lifecycle Consultancy

It feels like ages that I blogged about the place of QA in software development. Granted, in internet years, it has been a while. But the topic never seems to quite go away.

Since I wrote that other blog post, a lot of things have happened here at spriteCloud. In the meantime, we’ve been involved in the testing process with quite a few more customers (yay!). One thing that emerged over time is that many companies don’t exactly come to us for testing alone, but also for answering the question of how to fit testing into the development and release process.

When you try to answer that question, it quite often happens that you discover that the reason these companies didn’t know how to fit testing into their process is that there is not much of a process in place to fit testing into. To us QA-minded people, that may come as a surprise, but it really shouldn’t be.

As one young developer at one of our clients put it to me (slightly paraphrased): “They should really teach release management in university. Programming is easy enough to pick up, but this stuff is hard to figure out on your own.” I sympathize with that, as it mirrors my own experience from some ten years or so ago when I started out on my development career.

Before you can teach anything about development processes, though, it is essential that one understands the software lifecycle.

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Reputation. Meet spriteCloud

Find out today why startups, SMBs, enterprises, brands, digital agencies, e-commerce, and mobile clients turn to spriteCloud to help improve their customer experiences. And their reputation. With complete range of QA services, we provide a full service that includes test planning, functional testing, test automation, performance testing, consultancy, mobile testing, and security testing. We even have a test lab — open to all our clients to use — with a full range of devices and platforms.

Discover how our process can boost your reputation.